Scriptwriting for Innovative E-Learning
Gobelins, Paris — 2024
As part of my studies at Gobelins, Paris, I worked on a master’s thesis exploring scriptwriting for historical tours using augmented reality.

The research was based on the Champigny Story use case, in collaboration with the company OHRIZON and the City Archive of Champigny-sur-Marne (France).

Through this project, I aimed to understand what motivates users to engage with historical tours enhanced by emerging technologies — especially AR — and what elements spark their curiosity and sustain their interest during the visit.
Based on these insights, I analyzed how AR, as implemented in the Champigny Story application, addresses these needs and how we might enhance the experience further through storytelling strategies.
Illustration by Storyset
Festival of Immersive Creations
April 2025
I was invited as a speaker at the Festival of Immersive Creations, organized by Carrefour Numérique².
We explored why immersive formats — from VR and video games to interactive exhibitions and immersive theater — resonate so deeply with us, and how they blur the line between reality and imagination.

I joined the discussion alongside Vincent Reynaert (researcher in HCI and VR), in a session hosted by Elodie Cassamajor (digital culture project lead at Universcience), where I shared insights on UX and storytelling in AR/VR experiences.
Focus Numérique #2
Why Are We So Drawn to Immersive Experiences?
Paris XR
May 2025
I was invited to speak at MeetUp Paris XR, organized by Vincent Guigui and Anca Bursumac for the XR France community, where I shared my experience with storytelling in the context of historical tours using AR.