Personal styling for men
Mobile app
UX & UI
Objectives
The client wanted to create a Figma prototype based on initial insights from benchmarking and user interviews, with the goal of testing it with potential users and validating the core problems and solution hypotheses.

I was also tasked with refining the user flow and designing a solution based on an existing user journey while applying best UX practices to ensure clarity and usability.


Impact and Results
  • Delivered a high-fidelity Figma prototype in a short timeframe, enabling early user testing.
  • Clarified and structured key user stories.
  • Refined the user journey and created a coherent, testable flow.
  • Ensured a user-centered solution by applying best UX practices from early design stages.
The prototype became a solid foundation for usability testing, stakeholders feedback, and further product development.

Sourcin (LEx)
E-learning
UX & UI
Objectives
Improve navigation and access to information on the LEx platform to optimize user tracking and learning.


Impact and Results
The results of UX research identified key friction points in navigation and information access, leading to improvements in ergonomics.

The proposed prototype was tested with users, validating hypotheses and adjusting solutions based on their feedback. These tests allowed us to refine the interface and simplify user journeys.
Visuals are limited due to a non-disclosure agreement. More context can be provided upon request.
  • In this project, we applied the Double Diamond methodology, which allowed us to structure the process into two main phases: exploration and definition, followed by prototyping and testing. This approach promotes a deep understanding of user needs and the design of tailored solutions while ensuring clear and iterative progress. Here’s how the work was carried out at each phase:
Project Workflow

Observation and analysis of the current system
  • Stakeholder interviews, vision workshop
  • Benchmarking
  • Documentary and scientific research
  • Ergonomic audit and mapping
  • Eco-design evaluation

Synthesis and needs expression
  • Quantitative Survey and Proto-Personas
  • User Interviews and Personas
  • Usage Observation (Hotjar)
  • Customer Journey Mapping

Ideation and Prototyping
  • Ideation through mind mapping and card sorting
  • Low-fidelity wireframes, interactive prototype (Figma)

User Testing
  • 8 regular users without specific expertise in biopharma: two tasks and two “5-second tests”
  • 5 users working in the biopharma field: three tasks
GP Location TP
Business software
UX & UI
Objectives
A client, the head of a small public works equipment rental company, wanted to create software tailored to the needs of a growing team.

The goal was to design software better suited to the company’s specific needs, as existing solutions only partially addressed them. This led to frequent errors and made training new employees lengthy and complex.


Impact and Results
The software resolved issues related to frequent errors and reduced the time required to train new employees by providing a more intuitive solution. It replaced 2 software and automated previously manual work.
Visuals are limited due to a non-disclosure agreement. More context can be provided upon request.
  • In this project, I applied the Design Thinking framework (d.school) combined with an Agile approach, which allowed the process to adapt to user needs at every stage. Here’s how the work was carried out in each phase:
Project Workflow

Empathy
  • Analysis of existing software to identify major issues
  • Observation of users in their work environment
  • User interviews to gather their needs and expectations

Definition of the problem and focus.

Ideation
  • Analysis of competing solutions to identify best practices
  • Workshop with users to align on ideas

Prototyping (Figma)

Testing
  • Regular testing with users to validate ergonomics and functionality
  • Adaptation of the design based on user feedback and ongoing validation with the client
AnyCommerce
Stock Transfer
UX & UI
Objectives
Provide clients with features enabling them to have an overview of stock levels and to quickly and easily transfer inventory between stores.


Impact and Results
In a context of limited resources and tight deadlines, I applied a Lean UX approach tailored to the company's Agile philosophy and specific needs. This method allowed me to maximize the impact of deliverables while reducing the time needed for validation and iterations.

Thanks to close collaboration between design, technical, and client teams, the solution was designed to precisely meet business needs. User feedback confirmed that the functionality achieved its goals by providing better stock visibility and simplifying transfers between stores.
Visuals are limited due to a non-disclosure agreement. More context can be provided upon request.
  • By aligning Lean UX with Agile principles, I was able to:
    • Deliver quick iterations that provided value from the very first stages.
    • Work closely with design and technical teams to ensure a smooth iterative process.
    • Respond rapidly to feedback while keeping the user at the center of all decisions.
Project Workflow

Think
  • Analysis of existing data
  • Rapid creation of a prototype based on this data

Do
  • Initial user testing
  • User interviews
  • Persona creation
  • Prototype improvement based on feedback

Verify
  • Design review
  • Tech review
  • Final iteration
AnyCommerce for Chronopost
POS & Back Office
UI
Objectives
The mission was to adapt the omnichannel platform AnyCommerce to meet the specific needs of Chronopost.
In addition to standard Point of Sale (POS) and back-office features, the platform had to be tailored to the business processes defined by the client.


Impact and Results
In collaboration with the team, ergonomic solutions were designed and adjusted through regular presentations to the client, ensuring better alignment between the developed interfaces and operational expectations.
Visuals are limited due to a non-disclosure agreement. More context can be provided upon request.
  • In this project, the adopted methodology was centered on the specifications provided by the Product Owner (PO), who gathered requirements from the end client. My role involved:
    • Collaborating closely with the PO to understand functional requirements and translate them into effective UX & UI solutions.
    • Designing user interfaces while respecting defined constraints and objectives.
    • Participating in regular sessions with the client to present proposals and incorporate their feedback into subsequent iterations.
    • Ensuring consistency between client expectations and technical feasibility within the team.
Project Workflow

Client
Needs

PO
Specifications

UX & UI
  • Design
  • Demonstration and Feedback
  • Validation with the Client
  • Final Design
UX Methods

User Interviews

Competitive Analysis

Observation

Persona Creation

Journey Mapping

Mind Mapping

Co-Design Workshops

Card Sorting

Usability Testing

Surveys

Tools

Professional Proficiency:

Figma

FigJam

Maze

Tandemz


Fundamental Knowledge:

Hotjar

Jira

Adobe Photoshop

Adobe Illustrator

Adobe XD

Product Board

Soft Skills

Deep empathy and user-centered mindset

Collaboration and team communication

Public speaking

Analytical thinking

Adaptability and openness to feedback

Storytelling and narrative thinking